Props Page
We have kept yet improved one of the existing Jurassic Park crew of LEGO SPIKE Prime props, namely the:
Jurassic Kingdom gate
We reused the Jurassic Park gate and rebadged it as Jurassic Kingdom. The logo is purposely sloppy to indicate that the new park was set up in a hurry after the Jurassic Park debacle.
The gate costume was rebuilt from scratch, as were the tree costumes. The logo is partly 3D printed and will be sent for recycling at
Infilament
to adhere with our
sustainability commitment.
Its code has been improved and ported to a class-based framework.
The Pybricks
code uses the ultrasonic sensor to send small Bluetooth messages over Bluetooth Low Energy (BLE) to the other LEGO SPIKE Prime props, which are converted to JavaScript Object Notation (JSON) messages and eventually reflected on the
Flask dashboards.
The code also triggers left and right large motors which open, and later close, the gates. It finally allows the trees to shake and the lights to flicker when
Rexie the T-Rex appears and attacks.
The trees are shaken by 2 large motors, and the lights are triggered via an infrared (IR) remote activated by a small motor.
Rest in 'Pieces'
Sadly the fossil dig and Triceratops's nest (and new connected lab) left the pack. We will miss you.
For the new Jurassic Kingdom performance, we have created original LEGO SPIKE Prime props which are the:
Aaron and Pedro cave
The Pybricks
code uses the ultrasonic sensor to send small BLE messages to the other LEGO SPIKE Prime props, which are converted to JSON messages and eventually reflected on the
Flask dashboards.
It also receives BLE messages from other LEGO SPIKE Prime props to trigger actions such as a large motor which makes Aaron, the Mosasaurus, jump out of the cave and bite Indie or anything in the vicinity. It further runs another 2 large motors to allow Pedro, the Pterodactyl, to flap its wings and take off from the top of the cave.
Moses and feeding set
The Pybricks
code uses the ultrasonic sensor to send small BLE messages to the other LEGO SPIKE Prime props, which are converted to JSON messages and eventually reflected on the
Flask dashboards.
It also receives BLE messages from other LEGO SPIKE Prime props to trigger actions such a large motor which makes the feeding chain turn and moves the shark towards Moses, the Mosasaurus. It further runs another large motor to allow Moses to jump 'out of the water' and snatch the shark. Finally, a small motor returns Moses 'into the water'.
Toilet from the iconic movie scene
The Pybricks
code uses the ultrasonic sensor to send small BLE messages to the other LEGO SPIKE Prime props, which are converted to JSON messages and eventually reflected on the
Flask dashboards.
The code also triggers a large motor at the front and a small motor at the back which, respectively, push the door open and the far wall of the toilet back, to simulate the toilet 'exploding' from the violence of the impact with Rexie the T-Rex.
Volcano
The Pybricks
code uses the ultrasonic sensor to send small BLE messages to the other LEGO SPIKE Prime props, which are converted to JSON messages and eventually reflected on the
Flask dashboards.
It also receives BLE messages from other LEGO SPIKE Prime props to trigger actions such a large motor at the bottom of the volcano caldera which runs a large 6-bladed fan. The fan blows streamers / strips of paper through the opening to simulate lava spewing out of the volcano. A small motor runs a steam device with an LED to simulate smoke and bubbling lava.
Roar on!
The Charlie, Delta and Echo (the Raptor siblings) merry-go-round did eventually not make it all the way either. But the tunnel / mountain was resurected as Rexie's pen.